This is likely only or show in the demo, or there's an inconsistency in the story - the starting suit in the DS3 demo was not available in DS2. Sure, it saves on hauling around different ammo types for different weapons, but that's not the point if it ain't broke, don't fix it. That is, there is only one type of ammo to pick up, and ALL weapons use that ammo. They've gone with a Mass Effect 'Thermal Clip' style universal ammo clip feature. I'm going to try and not give too much away. Just a bit of insight for you lot, from my demo playthrough. One such weapon is a pre-order bonus weapon that consists of a Contact Beam upper with a Line Gun forward array mounted beneath, two heavy crowd control weapons jury rigged together. Gonna try a One Gun Run with melee only next time I think, might be fun to fight the female Tripod boss that way, and Nicole/The Marker.Īlso, in DS2 you start without a gun, and have to get your first kills by impaling enemies using improvised weapons and your kenesis module.Īnd by weapon combination in DS3 I don't mean inventory loadout - in DS3 you can craft your own weapons from existing weapons, by essentially attaching 2 weapons together. In the case of The Pack, they are fast and attack in large groups, so like I said, a sniper rifle is impractical, but it can be done with skill.Ī One Gun Run in DS2 with the Noobcannon, I mean Handcannon, just defeats the object. It's is somewhat more difficult in DS2 to do this, with certain weapons and facing certain enemies - like using the Seeker Rifle against The Pack or the female Tripod boss - it's highly impractical, but can be done. Yes, in DS1 this nets you the 'One Gun Run' achievement/trophy. Use the first weapon from the beginning till the end with the hardest mode.
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